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It's vulgar, preposterous fun that's worth the price of admission in my book. Hotwire Mode epitomizes the direction of Battlefield Hardline. (Does anyone even use the Commo Rose? Why is it identical to Battlefield 4? There's no vehicles on this map, why is "I need a ride" one of the choices?) It's a fun mode, but right now it's far too frantic and unorganized. Heist Mode's pace needs to slow down a bit, and we need functionality in place for more efficient team communication. Which of these 5 objective markers am I paying attention to? Should I guard the Escape route or go after the package? What's the rest of my team doing? Part of this might be attributed to the general confusion I've noticed with regards to how Heist Mode itself progresses. During the first several matches I was hopelessly lost. But too frequently it just results in utter chaos, nothing more than a close-quarters death match. I understand that the nature of this mode inevitably funnels entire teams together in certain hot spots like the vault or the rooftop escape locations. Unfortunately, it seems to devolve into a moshpit of gunfire and death about halfway through the mission instead of resembling any kind of strategic gameplay. And Bank Job's thoughtful, intricate map design reinforces that and amplifies the importance of sticking to the mission at hand. I love the goal-oriented gameplay of Heist Mode, and appreciate how map awareness can be crucial to success. Sure, these are cops and robbers, not soldiers, but I don't feel like that argument (if it even exists) will hold any, erm, weight (sorry). The UI is nearly identical, the gunplay itself is very similar, and veteran Battlefield players expect their avatars to feel the same. Look, I get that Hardline is very intentionally a more arcade-driven experience, and faster player movement is the end goal, but you can't just abandon the basic foundations of your predecessor. In Battlefield Hardline that seems to have vanished. Something about Battlefield 4's design - probably the animation timing and accompanying sound - gave players a sense of weightiness to their characters and their weapons. Mantling, vertical climbing, even basic sprinting felt deliberate, purposeful. The changes made to player movement from Battlefield 3 to Battlefield 4 were welcome. How do you feel about grenades in Hardline, specifically the distance they can be thrown? Tracker.gg provides the latest news from yourįavorite games along side your personalized stats profile in order to keep you informed and ahead of the competition.Perhaps this was an intentional design choice to eliminate grenade spamming, but in my eyes they took it too far. Compare your Battlefield stats against your friends or favorite streamers. Compare stats breakdownsįor every weapon and vehicle in Battlefield 2042, Battlefield 5 and Battlefield 1. View your top classes and post-game reports. Tracker.ggĪlso provides stats profiles for each player and stats breakdowns by gametype, including Firestorm. Our leaderboards show the leaders for every player on Origin, PlayStation and Xbox who has used our site. Per minute, shots accuracy and even squad wipes. You can see leaderboards for combat, score and team play, including stats such as kills Use our BF2042, BFV, BF1 stats tracker to see who is the best in the world. Tracker.gg provides Battlefield stats, as well as global and regional leaderboards for playersĪround the world.
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